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A multiplayer chess platform

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fixes #53 ### Changes Made 1. Chess website landing page UI updated ### UI Changes ![screenshot-localhost_5173-2024 04 21-06_35_01](https://github.com/code100x/chess/assets/79859472/c4ab6edd-fca9-477e-95c9-acbb40667aeb) ![screenshot-localhost_5173-2024 04 21-06_35_49](https://github.com/code100x/chess/assets/79859472/8073274b-cf87-419b-99b4-5e8022d772db) ![screenshot-localhost_5173-2024 04 21-06_36_20](https://github.com/code100x/chess/assets/79859472/9a1b29a1-8d32-4bf2-978c-093ab6843bc3)

issue close #16 1. Auto Close logic after 1 min timeout 2. Can see your and opponents turn 3. Timer in the frontend for you and for the Opponent

So far built the landing page but soon I'll add the video Just need some advice - should I use heavy animation or keep it minimal - make it like...

Given the current board, add drag and drop functionality

On the frontend, figure out the clocks based on the moves array On the backend, if any user runs out of 10 minutes, the game should end

[basic_guest_chess.webm](https://github.com/code100x/chess/assets/45840495/d38306d9-cfae-47f7-865e-ff4f3d7e6657) just a very basic implementation that gets guest play working - guest vs guest (no db saves) - user vs guest (no db saves) - user vs user if...

- Add confetti when win - Fixes #134 ![image](https://github.com/code100x/chess/assets/22127725/240ef838-cc04-4352-b4b2-b8d0ec1c965f)

closes #51 - used the chess engine by StockFish , which is clientside. - diffrent ui from main - diffrent engines to play - https://github.com/code100x/chess/assets/64027486/278aedab-0be1-44fe-87ad-c1d3f29718df I am currently facing some...

a1 should be black for white and for black alike. right now it's correct for white, but not so for black.