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Closed door and iron door assets should have ambient occlusion shadow at base

Open joshlory opened this issue 8 years ago • 4 comments

We can't apply the AO shadow to the base of the door because it needs to disappear at the start of the door open animation and at the end of the door close animation.

joshlory avatar Oct 19 '17 17:10 joshlory

This should be done by re-calculating the AO when the door starts to open or finishes closing. Otherwise the surrounding block AO will double up with the door AO.

joshlory avatar Oct 20 '17 17:10 joshlory

As designed. per Joel.

alalb avatar Oct 26 '17 20:10 alalb

@alalb Joel had asked me to have the door cast AO when closed. I don't think it meets the bug bar for '17, but wanted to call out that the expected behavior is not exactly 1:1 with what we're shipping.

joshlory avatar Oct 26 '17 21:10 joshlory

Re-opening bugs that missed the ship bar for HoC 2017.

joshlory avatar Feb 28 '18 01:02 joshlory