Daniel Ludwig
Daniel Ludwig
Also, not sure what your `steam.net.get()` does, and how many of those listeners you create, but you may run into trouble here. Try to not share that SteamNetworking instance, but...
The latest version on `master` contains two changes: - Building fat libraries with support for M1 CPUs, see #107 - I cobbled a GitHub workflow this weekend which builds &...
You should be fine to just build the Maven packages from source. The prebuilt libraries are up to date.
You can run `mvn package` or `mvn install` on the latest version, then grab 1.10.0-SNAPSHOT.jar from `java-wrapper\target` or your local Maven repository.
This is a long-time error with `System.load()`, as far as I know. I don't know if anyone (LWJGL3, possibly?) was able to work around that. For the Windows build of...
FYI I started looking into merging this. I just need to resolve a couple of conflicts with some changes of mine lingering around since a year...
Oh, good point. I didn't even notice in my test that gdx pulls in gdx-jnigen-loader as a dependency.
Ok, it's gone. There's now a `SteamLibraryLoader` interface, and two new modules, `steamworks4j-gdx` and `steamworks4j-lwjgl3`. Both implement this interface using their respective backend. `SteamAPI.loadLibraries()` takes an instance of this interface....
No, it's not dead. Just very low priority to me personally for about a year now. Most missing and requested features (like Input, Inventory, RemotePlay) are relatively complex to add...
> You can fork this repo, but the main problem is to compile the libs for the different platforms. Maybe there is a docker image which allows to cross compile...