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ios下切换游戏场景或退出重进会crash

Open wuyj opened this issue 4 years ago • 1 comments

  • cocos2d-x version: 2.1.3
  • devices test on: iPhone6 plus,iPhone7,iPhone8,iPhoneX,iPhoneXr,iPhone11,iPhone12
  • developing environments
    • NDK version:
    • Xcode version: 12.2
    • VS version:
    • browser type and version:

crash 堆栈如下: 4 MyApp JSB_glFlushCommand (jsb_opengl_manual.cpp:4504) 5 MyApp JSB_glFlushCommandRegistry (jsb_opengl_manual.cpp:4860) 6 JavaScriptCore long long JSC::APICallbackFunction::callJSC::JSCallbackFunction(JSC::ExecState*) + 352 7 JavaScriptCore _llint_entry + 90280 8 JavaScriptCore _llint_entry + 82820 9 JavaScriptCore _llint_entry + 82820 10 JavaScriptCore _vmEntryToJavaScript + 268 11 JavaScriptCore JSC::Interpreter::executeCall(JSC::ExecState*, JSC::JSObject*, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 424 12 JavaScriptCore JSC::profiledCall(JSC::ExecState*, JSC::ProfilingReason, JSC::JSValue, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 188 13 JavaScriptCore JSObjectCallAsFunction + 376 14 MyApp se::Object::call(std::__1::vector<se::Value, std::__1::allocatorse::Value > const&, se::Object*, se::Value*) (Object.mm:516) 15 MyApp cocos2d::EventDispatcher::dispatchTickEvent(float) (EventDispatcher.cpp:282) 16 MyApp -[MainLoop doCaller:] (CCApplication-ios.mm:190) 17 QuartzCore CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 636

wuyj avatar Dec 14 '20 02:12 wuyj

目前引擎没有支持重复进去游戏,看上去你的需求是将引擎场景作为二级页面,可以重复进入对吧

yuhanle avatar Apr 20 '21 15:04 yuhanle