cocos2d-x
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Will cocos2d work on ARM-based macs?
Apple is coming out with ARM-based macs this year, will cocos2d continue to work as is on those? will they have webgl support? or should we prepare for any disruption?
I'm trying to learn to use Cocos2d-x on a Mac mini with an M1 and not getting very far. When I try to run cocos run -p mac
in my sample project, compilation halts with an error that can be boiled down to: ld: symbol(s) not found for architecture arm64
. I'm more or less an absolute newbie to C++ so I'm not sure if there's anything I can do to fix that.
I second this issue on my MacBook Air M1. Really loved using Cocos2d in the past and would love to see an update!
Hey guys! Any update for this? I got this issues too when trying to run new project in Mac mini m1, Xcode said missing architecture arm64!
I second, any update for M1 support?
I don't know the current timeline. I will ask the engineering team for thoughts.
We don't have a plan for this work at this time.
I third, any update for M1 support?
In this time, I try to run cocos run -p Mac
, it can run normally. But wen I try run this project on Xcode Version 13.3 (13E113) it have more than 100 error Undefined symbol: _FT_Done_Face, _FT_Done_FreeType, _FT_Done_Glyph, ...
Can you suggest for me fix this problem?
I just run into the same errors... Any updates on how to fix it?