cocos2d-x-3rd-party-libs-src icon indicating copy to clipboard operation
cocos2d-x-3rd-party-libs-src copied to clipboard

Dependencies of cocos2d-x.

Results 27 cocos2d-x-3rd-party-libs-src issues
Sort by recently updated
recently updated
newest added

Hi We would like to support x86_64 for our game because of Google play's policy. Could you add this support or give us a direction how to use this script...

luajit.a will cause link error when target is simulator, can fix it?

I have used this project to build 64bit versions of the cocos 3rd party libraries. However, when I then try to build my project with ABI := arm64-v8a on a...

Draft support of x86_64 arch for Android. Spidermonkey has to be built separately as it's not included in this repo. Probably should build on latest branch v33 https://github.com/ricardoquesada/Spidermonkey/tree/v33

to make sure build.sh works well with xcode, need run follow command: ```sudo xcode-select -s /Applications/Xcode.app/Contents/Developer```

How to build Spidermonkey iOS libraries, how to write rules, if only there were demonstrations

/Applications/Xcode.app/Contents/Developer/usr/bin/make -C src make[2]: arm-linux-androideabi-clang: Command not found make[2]: arm-linux-androideabi-clang: Command not found make[2]: arm-linux-androideabi-clang: Command not found make[2]: arm-linux-androideabi-clang: Command not found make[2]: arm-linux-androideabi-clang: Command not found make[2]: arm-linux-androideabi-clang:...

使用的命令:./build.sh -p=android --libs=chipmunk --arch=arm64 log信息 You don't specify a valid build mode, use release mode build api is 21. checking arm64 is in arm armv7 x86 arm64 mips checking chipmunk...

Cloning the latest version and attempting to run `./build.sh -p=mac --libs=curl --arch=x86_64 --mode=release` Results in the error: > connect.c:1087:12: error: 'connectx' is only available on macOS 10.11 or newer [-Werror,-Wunguarded-availability]...