cocos2d-objc
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PhysicsBody attached to CCNode doesn't scale
Not sure if this is an issue, but looks like one to me.
For example, if you turn on debug for bodies in NewtonScene and scale NewtonSphere - you'll see that cpBody remains the same size.
If you make CCSprite and attach body directly to it, it works - but scales around bottom left, not around anchor point.
Any comments or ideas? I was trying to find issue in sources, but no luck yet.
Sorry, if it's stupid question.
thanks.
It sounds like half of your problem is this: https://github.com/cocos2d/cocos2d-iphone/issues/594
Will have to check out the scaling issue.