cocos2d-js
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cc.RenderTexture.saveToFile runs async and no callback
RenderTexture.setPosition(cc.p(winSize.width / 2, winSize.height / 2));
RenderTexture.beginWithClear(255, 255, 255, 0.0);
cc.director.getRunningScene().visit();
RenderTexture.end();
var imgPath = jsb.fileUtils.getWritablePath();
var result = RenderTexture.saveToFile(fileName, cc.IMAGE_FORMAT_PNG);
if (result) {
imgPath += fileName;
open_img(imgPath); // open_img a function to open file, but it say file not found!!!
}
please add finish callback for it.
Hi.
I have added a timeout
for this feature but it is not async so far.
which commit and how to use?
hello, any update for this bug?