cocos2d-frame
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CCScale9Sprite is not working correctly
CCScale9Sprite is not set up to be working correctly. The sprite looks different on retina and non-retina devices.
Test case here: https://dl.dropboxusercontent.com/u/65744316/TestScale9Sprite.zip
Expected result, CocosBuilder and CocosPlayer should look the same (in both retina and non-retina and across iPhone and iPad)