CocosBuilder
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What do you think about porting CocosBuilder to Qt for real cross platform ?
since this project is dead . i was thinking about idea to port this project to Qt for other users also its great app is a shame to let it die .
Yes, vlidholt said that he didn't work for CocosBuilder, maybe we can work together to port it to Qt.
+1 To cross port this project to Qt and include updated CCBReaders to the C++ Cocos2d-x project. I guess the bigger challenge is to keep the CCBReader updated and in sync with the API changes.
well asked 3 moths ago and there is poor response , i guess there is no demand for it , i wander if cocos-studio will be good replacement
There is no CocoStudio for Mac yet. Apportable/Spritebuilder is the only cross-platform(iOS/android) solution for Mac users.
If CocosBuilder is updated to work with the latest cocos2d-x 3.0 release then a lot of Mac developers will get truly cross-platform(c++/js) alternative to SpriteBuilder without being restricted to Obj-C/Apportable.
However, Viktor's current employment with Apportable prevents his earlier roadmap vision from being pursued due to conflict of interest with Apportable.
Cocosbuilder 3.0 C++ Branch would find lots of takers looking for cross-platform development https://github.com/cocos2d/CocosBuilder/blob/master/Documentation/XX1.%20CocosBuilder%203%20Roadmap.md
rewrite it with Java + JavaFX then it will be trully crossplatform
Can somebody pls upload a working binary of CocosBuilder 3? I tried building the latest project here on github with Xcode. But It failed.
well one thing i do in such tool it replacing the ccb files with real code generation option so the class will be compiled and not load
:+1: