CocosBuilder
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Where are you? CocosBuilder's founder
It's three months since CocosBuilder was updated. Is there any message about CocosBuilder's future?
Viktor took a job at Apportable. https://www.apportable.com/team
As far as I know, there hasn't been any announcement about the future of CocosBuilder.
Yes it would be a newer version of CocosBuilder probably on October..with quite a lot of changes there..Stay tuned :dancer:
In that case, is this project still alive Apostolis?
I am not sure if this is the actually working project, I just know that it will be a new version soon, with a different name ( SpriteBuilder probably ) and a lot new features in.
Thanks for reply. Do you know who is creating that version? SpriteBuilder? Is that for cocos2d or for SpriteKit? Is zynga involved? Any info is appreciated. Thanks.
You can find out more about SpriteBuilder in this thread http://www.cocos2d-iphone.org/forums/topic/spritebuilder-sneak-peek/
It's being developed by Viktor Lidholt (the author of CocosBuilder) who now works for Apportable. It looks great, however, it's a pity that they dropped the JavaScript related features (it's understandable though).
I think it's safe to assume that CocosBuilder is dead. It would be great to know if the cocos2d-x team is planning to support SpriteBuilder.
Wonderful! I didn't know anything about that. Thanks.
You can follow the development of SpriteBuilder here: https://github.com/apportable/SpriteBuilder
Maybe someone should fork Cocosbuilder into a community branch, because whilst Spritebuilder looks great, it doesnt support cocos2d-x (And the cocosStudio mysteriously doesnt support the mac!)
There is an important task, so spriteBuilder support cocos2d-X, who is the hero to complete it?
:+1:
Hi bros. SpriteBuilder lib for cocos2d-x is ready. Please take some minutes to visit my page: http://jacos2d-x.org. Thanks:)
Sound great!!!
Great! Does this mean it supports javascript now? Cocos2d-x JS Bindings or Cocos2d-HTML5?
Sorry, It doesn't support JS now.
Okay. How Is this project different from the other CCBReader project? https://github.com/growingdever/cocos2dx-ccbreader
It support SpriteBuilder version 1.0.6 fully: Physic, BoxLayout,...