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Rotated sprites in sprite sheet messes up content size in cocos builder

Open deemen opened this issue 11 years ago • 0 comments

I am using TexturePacker to build our sprite sheets. Some sprites end up rotated in the resulting sprite sheet because TexturePacker optimizes the packing by rotating them 90 degrees. When editing in CocosBuilder, a sprite which is rotated will have a rotated "content size" and the selection box around the sprite will not match the visuals. The expected result is that the selection box is correctly rotated by 90 degrees to match the visuals of the sprite.

deemen avatar May 15 '13 01:05 deemen