engine-native
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内存释放
我想在APP应用里加入游戏的场景,我想在页面返回的时候释放内存,试了几种办法,都不行。请问有什么正确的方法呢? [CCDirectorCaller destroy]; cocos2d::Director::getInstance()->getTextureCache()->removeAllTextures(); cocos2d::Director::getInstance()->end(); cocos2d::Director::getInstance()->mainLoop(); cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
同求~~~
同求~
cocos2d::experimental::AudioEngine::end(); // network. cocos2d::network::HttpClient::destroyInstance(); // director. cocos2d::Director::destroyInstance(); // application if (s_sharedApplication != nullptr) { delete s_sharedApplication; s_sharedApplication = nullptr; }