cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
### Cocos Creator version 3.x 2.x ### System information Android & IOS ### Issue description when compare the manifest file of 8 M in function of AssetsManagerEx::prepareUpdate, it costs 37586ms,...
### Cocos Creator version 3.8.x ### System information All ### Issue description Cocos Engine update from 3.7.4 to 3.8.x , then the collide event changed. normally it will trigger the...
### Cocos Creator version 3.8.3 ### System information all ### Issue description 标题描述的可能不清楚 看截图吧 我想选择 "Background" 中的某几个字符串, 结果拖拽了整体 ### Relevant error log output _No response_ ### Steps to reproduce 如上....
### Use Case When using reflection probe PLANAR mode, certain objects in the scene will not reflect, for example particles. ### Problem Description While using reflection probe PLANAR mode, certain...
### Use Case custom texture file format contains: 1. texture info (resolution, type, pixel-format) 2. flags (rgbe, cube and some necessary flags appear in texture panel) 3. each surface data...
I generated a line (through `utils.createMesh` with only positions and vertex colors) then rendered it with the standard effect. The _use vertex color_ was enabled and the _primitive mode_ was...
### Use Case Each backend needs to be implemented independently, requiring additional graphics API extensions, which can improve the efficiency of batching ### Problem Description Improve batch performance ### Proposed...
### Cocos Creator version 3.5.0 ### System information ### Issue description particle system uses more than 17 interpolators, which might surpasses hardware limits. ### Relevant error log output _No response_...
### Use Case Currently we use uber shader to do rendering. In uber shader, it contains static global illumination code and skinning animation code,which are fundamentally incompatible. Current usage will...
### Use Case Currently we can add uniform to render graph nodes (pass, queue, scene, etc). But user cannot `setGlobalValue` as in Unity. We will add `setGlobalValue` to the `BasicPipeline`...