cocos-engine icon indicating copy to clipboard operation
cocos-engine copied to clipboard

Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

Results 835 cocos-engine issues
Sort by recently updated
recently updated
newest added

### Cocos Creator version 3.8.2 ### System information IOS必现 Android未知 ### Issue description 场景中有两个相机(都被添加为常驻节点) 有一个相机不负责渲染,只是为了清空颜色、深度与模板缓冲。 ![D-Chat_20240403185134](https://github.com/cocos/cocos-engine/assets/8677640/9536fe39-fd90-416f-8741-ea9863abd701) 另一个相机负责渲染UI ![D-Chat_20240403185145](https://github.com/cocos/cocos-engine/assets/8677640/422406a1-6caf-47ef-a27e-5602e4a20929) > 这样做的目的是为了,某些UI中如果使用相机的话,不用费心去维护到底自己的相机是不是第一个渲染的(因为第一个相机最好把clearFlags设置为SOLID_COLOR,而如果不是第一个相机则几乎一定不能设置为SOLID_COLOR) 这样做之后,在原生环境会黑屏,无法显示任何UI,也没有报错 ### Relevant error log output _No response_ ### Steps...

Bug
Needs Triage

Bug
Scripting
P2
Env: Native
Needs Triage

### Cocos Creator version 3.8.2 ### System information MacOS Arm (M3) ### Issue description Some positions got frozen on their old value. This caused rendering issues for me because some...

Bug
Needs Triage

![image](https://github.com/cocos/cocos-engine/assets/17872773/cf0e46a5-2b3d-4920-ad99-6c937af38840) Need to confirm whether there is any use of value to reverse query the key of the enum object in the engine, if not, we can consider changing the...

Scripting
P2

### Cocos Creator version 3.8.1 ### System information any ### Issue description 1. tiled-layer 监听CameraNode的NodeEventType.TRANSFORM_CHANGED来触发自己的updateCulling. 2. updateCulling内部使用的 camera.screenToWorld 3. camera.screenToWorld 依赖_matViewProjInv属性。 4. 而正常情况下,camera._matViewProjInv会在每一帧渲染时才更新。 5. 所以在 camera 修改位置后立即调用 updateCulling时计算的裁剪区域是不对的。 1可以在这个函数里主动调用 camera.update...

Bug
Needs Triage

https://discuss.cocos2d-x.org/t/shooting-raycast-through-canvas/58819 [raycast-demo.zip](https://github.com/cocos/cocos-engine/files/11609222/raycast-demo.zip) ![image](https://github.com/cocos/cocos-engine/assets/9999378/1557aa85-b2c8-4e8d-a94f-6e1d0d311851) ![image](https://github.com/cocos/cocos-engine/assets/9999378/c5a85365-aae8-4098-847e-e73566b097e2) ![image](https://github.com/cocos/cocos-engine/assets/9999378/6404196d-c99a-4751-9f6f-c7cf718905c4) ![image](https://github.com/cocos/cocos-engine/assets/9999378/b26cd9bd-91b1-4ce5-b568-ce614b943e6a)

### Cocos Creator version 3.7.0 ### System information Mac editor ### Issue description When using Bullet Based Physics System, hitNormal always (0, 0, 0). When using the PhysX engine, hitNormal...

Bug

### Cocos Creator version 3.6.3 ### System information window 10 ### Issue description https://forum.cocos.org/t/topic/145637 ![image](https://user-images.githubusercontent.com/40415168/218708145-2dfbe434-2aa9-4a38-a82a-9042e9630313.png) ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal reproduction...

Bug
Scripting
Needs Triage

### Cocos Creator version 3.7.1 ### System information Mac ### Issue description ```ts @ccclass export class A { // ... } @ccclass export class B extends Component { @property(A) a:...

Bug
P2
Module: ObjectModel

see this commit: https://github.com/cocos/cocos-engine/pull/15295/commits/2692c1d291e2f2302bdc4a26152b6dcdf80b76a6