cocos-engine
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每次保存场景的Transform信息不一致导致物理引擎运行结果不一致(The Transform will changed after save scene leads to inconsistent results in the physics engine running)
Cocos Creator version
3.8.4
System information
windows 11
Issue description
每次保存场景的Transform信息不一致导致物理引擎运行结果不一致 原理应该是,场景编辑器通过字符串数据加载数据,变更了Transform信息,然后生成Transform信息的时候也变更了信息。 (Perhaps because of the communication between scene editor and string file )
Relevant error log output
No response
Steps to reproduce
每次保存场景的Transform信息不一致导致物理引擎运行结果不一致
Minimal reproduction project
No response
能说得具体点吗?数据从什么变成什么了?
请提供更详细的信息