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每次保存场景的Transform信息不一致导致物理引擎运行结果不一致(The Transform will changed after save scene leads to inconsistent results in the physics engine running)

Open longchuan opened this issue 1 year ago • 2 comments

Cocos Creator version

3.8.4

System information

windows 11

Issue description

每次保存场景的Transform信息不一致导致物理引擎运行结果不一致 原理应该是,场景编辑器通过字符串数据加载数据,变更了Transform信息,然后生成Transform信息的时候也变更了信息。 (Perhaps because of the communication between scene editor and string file )

Relevant error log output

No response

Steps to reproduce

每次保存场景的Transform信息不一致导致物理引擎运行结果不一致

Minimal reproduction project

No response

longchuan avatar Oct 13 '24 03:10 longchuan

能说得具体点吗?数据从什么变成什么了?

minggo avatar Oct 17 '24 02:10 minggo

请提供更详细的信息

wuzhiming avatar Dec 23 '24 09:12 wuzhiming