cocos-engine
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Fixing the SkeletonData export error.
Re: # https://github.com/cocos/cocos-engine-external/pull/457
Changelog
Continuous Integration
This pull request:
- [ ] needs automatic test cases check.
Manual trigger with
@cocos-robot run test cases
afterward. - [ ] does not change any runtime related code or build configuration
If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.
Compatibility Check
This pull request:
- [ ] changes public API, and have ensured backward compatibility with deprecated features.
- [ ] affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
- [ ] affects file structure of the build package or build configuration which requires user project upgrade.
- [ ] introduces breaking changes, please list all changes, affected features and the scope of violation.
Greptile Summary
The pull request addresses the SkeletonData export error by modifying the build configuration and updating the Spine WASM bindings.
-
Build Configuration: Changed build type to 'MinSizeRel' in
/native/cocos/editor-support/spine-wasm/CMakeLists.txt
to reduce WebAssembly binary size. -
New Vector Types: Added vector types for
SlotData
,TransformConstraintData
, andPathConstraintData
in/native/cocos/editor-support/spine-wasm/spine-type-export.cpp
. -
EMSCRIPTEN_BINDINGS Update: Updated EMSCRIPTEN_BINDINGS to include the new vector types in
/native/cocos/editor-support/spine-wasm/spine-type-export.cpp
.
Ensure all tests pass to verify the changes.