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自定义渲染管线中DevicePass里framebuffer中的texture可能失效

Open hszhsh opened this issue 2 months ago • 0 comments

Cocos Creator version

3.8.3

System information

web

Issue description

如题,如果texture销毁,某种情况下framebuffer不会更新,导致引用无效的texture

Relevant error log output

No response

Steps to reproduce

自定义pass中两个pass使用同一个rendertarget,第一次正常,关掉后处理,相应纹理会销毁,第二次打开的时候,第一个pass的framebuffer正常更新,第二个不会更新,导致引用无效的texture

Minimal reproduction project

No response

hszhsh avatar Jun 20 '24 02:06 hszhsh