cocos-engine
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The problem of not being able to effectively recognize the textureGrab function during the shader compilation with glslang.js when running WebGPU
Cocos Creator version
v3,8,5
System information
WebGPU
Issue description
Relevant error log output
No response
Steps to reproduce
When compiling the effect of FXAA-HQ, temporarily change to textureLod for now
Minimal reproduction project
No response
https://github.com/cocos/cocos-test-projects/pull/874
https://github.com/cocos/cocos-engine/pull/17179
Resolved