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[3.8.x] Mybe the cocos engine can use extension 'KHR_parallel_shader_compile' to optimizethe compilation time of many shaders

Open zhefengzhang opened this issue 1 year ago • 0 comments

Use Case

can see the three.js engine changes pr: https://github.com/mrdoob/three.js/pull/19752

And WeChat Mini games platform is also supporting this expansion

Problem Description

nothing

Proposed Solution

No response

How it works

No response

Alternatives Considered

no

Additional Information

No response

zhefengzhang avatar May 30 '24 02:05 zhefengzhang