cocos-engine
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[3.8.x] Mybe the cocos engine can use extension 'KHR_parallel_shader_compile' to optimizethe compilation time of many shaders
Use Case
can see the three.js engine changes pr: https://github.com/mrdoob/three.js/pull/19752
And WeChat Mini games platform is also supporting this expansion
Problem Description
nothing
Proposed Solution
No response
How it works
No response
Alternatives Considered
no
Additional Information
No response