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[Bug 3.8.2] Two BoxColliders fails to emit 'onTriggerEnter' event when using PhysX backend
Cocos Creator version
3.8.2
System information
Windows 11 22621.3155
Issue description
Two BoxColliders fails to emit 'onTriggerEnter' event when using PhysX backend.
When the option in the Project Setting was changed to cannon.js or something else, this issue won't appear.
Interestingly, when we only set one collider as trigger, the behaviour is correct.
P.S. Two Colliders were both set to Kinematic.
There isn't any info in the debug console.
简洁版:用PhysX物理引擎时,两个设置为Trigger的Collider不能正确碰撞
Relevant error log output
No response
Steps to reproduce
用提供的工程即可复现。 记得更换为PhysX
Minimal reproduction project
DebugPhysX.zip Just Change the backend to PhysX