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When using AnimationController to play multiple different model animations and enabling the USE INSTANCING for model materials, it can cause all model animations to become the same.

Open zhefengzhang opened this issue 1 year ago • 0 comments

Cocos Creator version

3.8.1

System information

Windows 10

Issue description

当使用 AnimationController 播放多个不同模型动画时,开启模型材质的 use instancing ,会导致所有模型动画变成一样

未开启材质的 USE INSTACING 时动画表现正确 When USE INSTANCING for materials is not enabled, the animation behaves correctly. 001

开启材质的 USE INSTACING 时动画表现错误 When USE INSTANCING for materials is enabled, the animation behaves incorrectly. 002

Relevant error log output

No response

Steps to reproduce

Minimal reproduction project

20240103001.zip

zhefengzhang avatar Jan 03 '24 02:01 zhefengzhang