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[3.7.0] iOS crash by calling cc::StencilManager::getDepthStencilState() on Batching process
Cocos Creator version
3.7.0
System information
Macos Bigsur 11.4, iOS 15.4.1
Issue description
Cocos creator version: 3.7.0 Build platform: iOS Play the game contains so many spines animation appear then disappear using NodePool. For a while, the game on iOS platform will be crashed.
Relevant error log output
No response
Steps to reproduce
- Build the game with so many complex spine animations on the screen. (EnableBatch = false, CACHE_MODE = SHARED_CACHE, or REALTIME)
- Run the game on iOS platform
- For while, the game will be crashed with batching errors.
- NOTE: the game has the higher rate to be crashed if we change game scene (back to lobby).
Please take a look to the attached files
Minimal reproduction project
No response
Please ask if there is progress now, this problem has a good chance of happening on native
@minggo Has this issue been considered sir?
Can any one provide a demo? v3.8.2 fixed a crash issue, but i am not sure if it is the same.