cocos-engine
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Prefabs variants
Use Case
When working with enemies of even UI that have similar structure it would be good to be able to have a base prefab and variants that have overrides similar to how overrides work in scene.
Also we need a better visualization of prefabs overrides. It is hard to know which values have been overwritten.
Problem Description
- Create a base prefab
- Create a variant prefab
- Set overrides in variant prefab
- When editing base prefab the changes should reflect in variants
Proposed Solution
No response
How it works
No response
Alternatives Considered
Don't know any
Additional Information
No response
This feature would be great and spare a LOT of development time!
now creator have + UI show in hierarchy
we also need to know whitch values changed, like position.x,name...