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Loss of precision when round-tripping with float64
Given a high enough integer value, apd seems to lose precision after some round-trips:
package main
import (
"math/rand/v2"
"testing"
"github.com/cockroachdb/apd/v2"
)
func TestRoundTrip(t *testing.T) {
// This number is exactly representable as a float64:
f64 := float64(rand.Int64())
dec := apd.New(0, 0).SetInt64(int64(f64))
f64RT, err := dec.Float64()
if err != nil {
t.Fatalf("round-trip f64->dec->f64: %v", err)
}
if f64 != f64RT {
t.Fatalf("mismatched: expect %f; got %f", f64, f64RT)
}
dec2, err := apd.New(0, 0).SetFloat64(f64)
if err != nil {
t.Fatalf("round-trip f64->dec->f64->dec: %v", err)
}
if dec.Cmp(dec2) != 0 {
t.Fatalf("mismatched: expect %v; got %v", dec, dec2)
}
}
I believe this is because SetFloat64 misuses strconv.AppendFloat. It sets precision to -1, which doesn’t actually stringify the number’s exact value.