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Duplicated layer doesn't keep shading properties of original layer

Open momentmal opened this issue 3 years ago • 0 comments

Good: The layer i duplicate now keeps the set shading properties.

image

Bad: The duplicated layer doesn't keep the same shading properties, it kinda seems to go back to Meshlabs default setting or something:

image

If you e.g. incrementally reduce and clean your mesh you want to keep certain stages as layers, but there is no reason that duplicates of your layer should change its shading bevavior without specific user input.

Originally posted by @momentmal in https://github.com/cnr-isti-vclab/meshlab/issues/967#issuecomment-850476784

momentmal avatar May 28 '21 16:05 momentmal