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New faces created by `close_holes` filter set all new faces with wedge uv at 0.5

Open SuX97 opened this issue 7 months ago • 0 comments

I have a mesh with per-wedge UV and a associated texture image. After applying close_holes filter, some new faces is added to close holes, however the material and per-wedge UV set for those faces is not correct, I find the UVs of the newly add faces are set to be [0.5, 0.5](the center point of the image), and assigned a new material, while I actually want to get the uv by interpolating the uv of the nearby faces, and using the original material. How to fix this? Thanks!

SuX97 avatar Jul 03 '24 04:07 SuX97