Charger crusher tumble not knocking humanoids over
Testmerges
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit 744d618abd
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit c88fc27d89
#7272: 'Fixes Yautja Gear Tracker runtime' by realforest2001 at commit dc2fe42a0c
#7110: 'Refactors launching into a subsystem' by boskoramen at commit 35e2af748b
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 1afe9c9046
#7280: 'Fix unintended reagent refilling via vendors' by Drulikar at commit 3aa691429f
#7282: 'stops pilots breaking the bank' by harryob at commit 71bac86546
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit e03b7aecb8
#7106: 'Flexible Job Icons' by realforest2001 at commit a490c79b43
#7290: 'Follow Menu Tweaks' by realforest2001 at commit 3edfb2f195
Round ID
24284
Description of the bug
The charger crusher tumble skill is supposed to knock marines over, putting crusher over the prone targer or right next to him if knocked from a different distance and tossed aside.
What's the difference with what should have happened?
It does neither lately, just gently pushing the marine to the side.
How do we reproduce this bug?
- Be charger crusher
- Stand next to humanoid being sideways to him
- Use tumble in humanoid direction
Attached logs
https://streamable.com/mfc9i1 (contact for reupload if down)
Additional details
- Author: SombraD
- Admin: SmellyHippie
- Note: None
Updated video evidence link https://www.youtube.com/watch?v=cRjiwZqWIno
Fixed here: https://github.com/cmss13-devs/cmss13/pull/7110/commits/0ff2ca7f0327756cb4e5970f31aa9a18534e9a61
Fixed here: 0ff2ca7
Tested it and works on all intents but help. Then it just switches positions with the target as if it was walked on in help intent regularly, not sure if intended but wasn't like that before.
fixed / could not replicate