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Welder Explosions can destroy guns at large and extremely frustrating ranges

Open Willzadl opened this issue 1 year ago • 1 comments

Testmerges

irrelevant

Round ID

No response

Description of the bug

Welder Tank explosions can destroy guns at the range which they stun, which I think is about 4-5 tiles. At this range, the explosion does no damage, and has a very weak stun of 1-2 seconds. However, it can completely destroy guns from your very hands, which you use to shoot them. This is extraordinarily frustrating.

What's the difference with what should have happened?

Multiple solutions:

  1. Weak explosions should not destroy guns at all. It should be limited to SADAR / OB / Heavy CAS / Mortar. Not welder tanks.
  2. Item destruction range should be limited.
  3. Welder tanks should (could, im not the one that balances) have weaker explosions.

How do we reproduce this bug?

  1. shoot a welder tank at a rather large range (5 tiles)
  2. see that it can destroy your gun from your hands even without doing any damage to you at all
  3. be deeply frustrated

Issue Bingo

  • [X] Issue could be reproduced at least once
  • [X] Issue happened in a recent (less than 7 days ago) round
  • [X] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

Willzadl avatar Oct 04 '24 16:10 Willzadl

Needs reproducing, though I'll add it may relate to the remaining "health" of the gun

ItsVyzo avatar Oct 12 '24 08:10 ItsVyzo

can you please elaborate further? what is the health of a gun? I never knew this was a thing

I'll reproduce it later

Willzadl avatar Oct 14 '24 09:10 Willzadl