cmss13
cmss13 copied to clipboard
Slightly increases the amount of time it takes to exit ventcrawling from disconnected pipes
About the pull request
This PR slightly increases the time it takes to exit ventcrawling from a disconnected pipe segment (doesn't affect exiting via vents/scrubbers), from 2 seconds to 3.
Explain why it's good for the game
Unlike vents and scrubbers, pipe segments have the possbility of being completely hidden (more often than not this is the case, due to how explosions work); in which case they have no visible cue for when something is emerging from them, and the potential threat isn't something you can easily identify in advance. Thus, I think it's fair for there to be slightly more leeway in the amount of time you get to react when something does try to emerge from it. This primarily concerns player controlled huggers, which can begin channeling a pounce immediately upon exiting a vent.
Testing Photographs and Procedure
Screenshots & Videos
https://streamable.com/q8inq2
Changelog
:cl: balance: Slightly increased the time it takes to exit ventcrawling from disconnected pipe segments (this doesn't affect exiting through a vent/scrubber) /:cl: