Bypassing dual-wielding shotgun click delay
Testmerges
N/A
Round ID
Description of the bug
You are able to bypass the "double chung" click delay that was implemented a while ago to prevent people from insta killing stuff with dual-wielding shotguns.
To do so you need any gun with an underbarrel shotgun and a regular shotgun. Shoot the underbarrel shotugn at your target, they get stunned, quickly swap to your shotgun, pointblank them - voala. You are able to get them with your shotgun while they're still stunned from the underbarrel shotgun. Seems like a bug to me.
What's the difference with what should have happened?
You shouldn't be able to chung.
How do we reproduce this bug?
- Shoot underbarrel shotgun at xeno
- Quick swap to shotgun, shoot xeno
- Chunging done ...
Issue Bingo
- [X] Issue could be reproduced at least once
- [X] Issue happened in a recent (less than 7 days ago) round
- [X] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)
https://cdn.discordapp.com/attachments/207230793423126539/1290269983364092005/uncapped_MedalTVScreenRecording20240925222644-tr-edit.mp4?ex=66fbd910&is=66fa8790&hm=f1486f8a54d0185af56976bd7bdb58160f6e35ee31fbea536a162d00e0f0e2aa&
video example
u7 also has no delay at all, even when attachment swapping. Unsure if this is intended behavior because you can u7 stun, attachment swap, and pb before the target stands.
This is... fine? Like you can combo with a UB flamer too, or ub shotgun into a burst? For such an intense series of inputs an extra 80 damage seems fair enough
Uhhhh fixed of #9439