Interference now cancels all external heals
About the pull request
Interference (from yautja weapons or special chemical properties) will now cancel all external heals (Queen heal, healer salve, warden heal) except sacrifice. Self-heals are unaffected (warrior slash heal or vampire healing).
Explain why it's good for the game
Fighting xenos with constant heals from Queen or even warden and healer drones can be extremely annoying, both for the predator and for the xeno he is fighting which might want to try his luck in a 1v1 but cannot tell them to stop mid-fight. Xeno 1v1 power against preds will be adjusted accordingly in other PRs.
Testing Photographs and Procedure
Screenshots & Videos
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Changelog
:cl: balance: Interference (from yautja weapons or special chemical properties) now cancels all external healing. /:cl:
Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.
Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.
There are multiple good properties for anti xeno smoke that already exist such as plasma drain and toxin buildup (nullifies armor) but the ways to deploy the smokes is ineffective. Requires the xeno to step inside the smoke and stand inside it for a good amount of time for the effect to stay. Xenos will not step inside random colored smokes so you require a form of deployment that is instant. So until SADARs can get smoke rockets, the use of anti-xeno smokes even with this buff will stay very niche.
There are multiple good properties for anti xeno smoke that already exist such as plasma drain and toxin buildup (nullifies armor) but the ways to deploy the smokes is ineffective. Requires the xeno to step inside the smoke and stand inside it for a good amount of time for the effect to stay. Xenos will not step inside random colored smokes so you require a form of deployment that is instant. So until SADARs can get smoke rockets, the use of anti-xeno smokes even with this buff will stay very niche.
Are you aware of #6225 and #6146? I had to tone down the effects during testmerging and add counters due to how good it had become (I majorly buffed chemsmoke to apply the touch effect every time a xeno touched a smoke object) and it still is quite good and cheap, Only issue is you need a metabuddy to make full use of it, as most players don't know how to use smoke flamer or make effective anti-xeno chems.
But yeah, I agree, this isn't a major buff unless it blocks pheromone healing since thats stealing the job of the hemorrhaging property, which dissipates faster than interference (50 max stacks as opposed to 90 from interference)
Intereference should only affect Remote healing not Physical healing like Prae salve or drone salve , it makes no sense
Unrelated but if the OG researchers logged back in and started making anti-xeno smoke and whitefire, there would be nerf PRs up before the match ended.
anti weed smoke does exist but it's usually overshadowed by the fact that
- fire exists
- smoke doesn't propagate like how you think smoke would, and the chem reaction for smoke just sends 1x1 smoke balls in random directions that can't fill in around say resin walls
only thing smoke is good at is applying a chemical in like a 25x25 tile radius
I would be willing to balance approve this if it was for remote healing only, and that it's for preds only
This pull request has conflicts, please resolve those before we can evaluate the pull request.
pr appears to be stale with unaddressed requested changes, feel free to address the changes and ask us to reopen. or just make a new pr