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Data Detector wont detect research Vials inside certain dead researcher colonist lab coats

Open cm13-issue-bot opened this issue 1 year ago • 1 comments

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit db04ccde7e
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit db516d2e08
#7110: 'Refactors launching into a subsystem' by boskoramen at commit fed9173c78

Round ID

24066

Description of the bug

It doesnt beep Even if a Researcher Colonist Corpse has a vial and research paper inside their labcoat/coat.

What's the difference with what should have happened?

Data Detector SHOULD detect Intel inside corpses but in this case somehow they dont detect them inside colonist researcher Coats. Perhaps also Doctor labocat/coats

How do we reproduce this bug?

Use a data detector on a Corpse of a researcher colonist. and it doesnt beeps

Attached logs

N/A

Additional details

  • Author: Toastinator300
  • Admin: Stalkerino
  • Note: None

cm13-issue-bot avatar Sep 23 '24 16:09 cm13-issue-bot

can reproduce.

https://github.com/user-attachments/assets/cec3d5b1-296a-4b8c-a1e1-2b3bd17967b5

private-tristan avatar Oct 12 '24 19:10 private-tristan

That one is funny, because of code lying underneath I'll create pr with fix

BlackCrystalic avatar Oct 16 '24 04:10 BlackCrystalic