First Pack - New "in_hands" icon sprites for objects, small changes and fixes
About the pull request
This series of PRs is oriented on adding and updating "in_hands" icon sprites that you can find in-game. Each pack of this series will contain 10 unique new icons (without counting the variations for each item, such as the different camos that depend on the map being played). Below, there's a full list of the icons that this pack adds to the game:
Clipboard Binoculars (All camos) Mortar Shells (All types) Space Cleaner Spray Plant B Gone Spray Plastic stack Anesthetic and OT canister tanks Flashlight Lantern Mortar (All camos)
Explain why it's good for the game
Do I really need to fill this one?
Testing Photographs and Procedure
Screenshots & Videos
Changelog
:cl: spellcheck: Fixed typos in the "items" file, where on the proc to "zoom", the text had an extra "the" that resulted in a wrong display on chat. code: Changed the combat flashlight's light range to 6 tiles instead of the normal 5, to make it actually a little better than a normal flashlight. Added a yellowish light color to the lantern (which can be found in colonies), to make it more unique. imageadd: Added ten new and updated "in_hands" icon sprites, with the list being: Clipboard, binoculars (All camos), mortar Shells (All types), space cleaner spray, plant B gone spray, plastic stack, anesthetic and OT canister tanks, flashlight, lantern and mortar (All camos). Fixes two boinked pred "in_hands" icons on the left hand. /:cl:
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not sure if it was a thing before but monkey had an item on its hand (radiation hood) and it looked like this
not sure if it was a thing before but monkey had an item on its hand (radiation hood) and it looked like this
Uh.... I don't recall doing in_hands for the radiation hood
not sure if it was a thing before but monkey had an item on its hand (radiation hood) and it looked like this