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One-way walk-through resin walls on stairs

Open cm13-issue-bot opened this issue 1 year ago • 2 comments

Testmerges

#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 8d2cc8fb83
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, allow LAZ for CAS inside most structures, Xenos can now weed everything except LZ's and surrounding of LZ's.' by Venuska1117 at commit 9d5e6d4658
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 9c657a6ba3
#6712: 'Use DVIEW' by Doubleumc at commit f4b53dd614
#6692: 'Use RANGE_TURFS' by Doubleumc at commit 834383bfa0
#6682: 'Hugged changes' by zzzmike at commit 901f664a71
#6652: 'autoclimbable handrails on harm intent' by cuberound at commit 7952d21d5d
#6860: 'Mentor New Player Markers' by realforest2001 at commit 6dacc271a5
#6561: 'CRAWLING !!!!' by Diegoflores31 at commit 902c0ffa09
#5876: 'remote dropship computers are no longer hard coded to dropship id' by mullenpaul at commit cd66420484

Round ID

23368

Description of the bug

By placing resin walls on what I believe is the middle-section of the stairwell, you can allow players to walk through the wall if they are on the lower level, but be unable to exit the way they came.

What's the difference with what should have happened?

You should not be able to walk through walls in any way or form, irrespective of their location.

How do we reproduce this bug?

  1. Create a resin wall on the middle section of the stairwell.
  2. Walk through the wall from the lower section of the stairwell.
  3. This may be irrelevant, but when I first encountered the bug, it was on the stairwell north of Alpha-Bravo Prep.

Attached logs

N/A

Additional details

  • Author: UnstableDoktor
  • Admin: Forest2001
  • Note: None

cm13-issue-bot avatar Aug 04 '24 22:08 cm13-issue-bot

This is a necessary evil as there is no way to damage walls through the stairs (as they are clone objects) without reworking how they work

Git-Nivrak avatar Aug 05 '24 22:08 Git-Nivrak

Ah, I see. That's a shame, but I doubt there's much opportunity for abuse anyways lol. Thanks for the response, man.

LeDoktor avatar Aug 20 '24 00:08 LeDoktor

Xeno's shouldn't be exploiting this, if they are then ahelp.

ItsVyzo avatar Aug 27 '24 02:08 ItsVyzo

Way too long for me to remember the name of the one who built it, but they weren't really exploiting it to my memory. They may have been unaware that it would do that, and it seemed to have been built after all the marines shipside died. I will ahelp if it happens in the future though.

LeDoktor avatar Aug 27 '24 02:08 LeDoktor

real multi-z fixes this

ItsVyzo avatar Aug 01 '25 13:08 ItsVyzo