CIC Vendor Expansion (Part 2)
About The Pull Request
Follow up PR to #4707. Aims to expand XO vendors to bring them up to date with modern combat meta, as well as clean up my SO vendor update in the process.
- Added gear specializations to the XO weapons vendor, offering the essentials set of either a Medic or Engineer
- Adds a Magharn to rail attachments section in the XO weapons vendor
- Expanded belt/pouch options in the XO weapons vendor
- Added the 'other gear' section in the XO vendor, with various combat supplies
Misc.
- Fixed XO/SO vendor code so that selecting the autoinjector pouch gives you a full one, rather than empty
- Increased XO policing skillset from 1, to 2, so they can actually use the MP belt they are offered
- Unified the SO armory vendor code into the regular SO vendor file, rather than having two seperate
Explain why it's good for the game
The XO gear vendors have sat untouched in the code for quite some time, and have been left to fall behind the quickly changing meta of CM. With a more updated selection of modern gear, XOs will no longer be significantly out-geared by their Staff Officers when it comes to organizing their combat kits, especially during hijack.
XOs will be brought up to par with the gear diversity that SOs have enjoyed for some months now.
Testing Photographs and Procedure
Select photos of the updated XO vendor menus, where changes have been made
Changelog
:cl: refactor: SO armory vendor code refactored into the main SO gear vendor code balance: XO weapon and clothing vendors fitted with a more modernized equipment set balance: XO weapon vendor now offers Medic or Engineer essentials sets fix: Vending an autoinjector pouch as SO or XO now produces a full pouch, rather than empty balance: XOs skillset modified to include police 2, which allows them to use all SecTech items /:cl: