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Project ARES: Synthetic Sparker

Open realforest2001 opened this issue 2 years ago • 1 comments

About the pull request

Adds a 3 use (rechargable) defib that only works on synthetics, usable by people trained in engineering.

Explain why it's good for the game

While I haven't really thought about how this will be accessible, I find it quite common that people with engineering skills repair synths, but they're unable to find anyone with a medical defib in order to reactivate the synthetic. This would make it possible for them to reactive a synth on their own. I may change it from 3 use per charge to 1 use, subject to balance review.

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

:cl: balance: Added the Synthetic Sparker, an engineering skill defib that only works on Synthetics. imageadd: Temporary sprites. code: Changed how defibs handle who can use them, adding variables for skill checks. /:cl:

ToDo

  • [ ] Sprites
  • [ ] Make Craftable?
  • [x] Determine availability.

realforest2001 avatar Apr 08 '24 14:04 realforest2001

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

github-actions[bot] avatar Apr 28 '24 01:04 github-actions[bot]

re-open when ready for review

hry-gh avatar Jul 09 '24 17:07 hry-gh

Maybe the synth repair stations should have a reset key tethered like a phone? With the keys costing points I reckon they'll never get picked, which means all dead synths must be returned to the Almayer. Even then, if there's no CE/MTs/people with points, they're just not revivable?

TheGamerdk avatar Dec 01 '24 14:12 TheGamerdk

I'd say allow people with engineer training to put the reset key into engineer kits, engineer kit pouches, construction belts, tool belts and tool webbings. Mostly concerned about engineering kits and kit pouches, because it makes the most sense there.

Staykeu avatar Dec 01 '24 20:12 Staykeu

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar Dec 02 '24 14:12 cm13-github

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar Dec 02 '24 20:12 cm13-github