OT CAS rocket
About the pull request
adds AIM-224B-C 'Widowmaker Custom', basically an OT missile works the same as other OT assemblies except you crowbar to remove items doesn't require any skills to tinker with the rocket so that research can also possibly make something (cool smoke?) does not require a detonator does a small explosion (pathetic) if you leave it unlocked or without containers costs 350 points 4 second travel time direct bombard only explosion location is telegraphed by a blinking dot for the entire travel time
Explain why it's good for the game
more CAS options are good requires teamwork for maximum rocket efficiency so inter-department cooperation or whatever nanu likes to say explosion limits up for debate
Testing Photographs and Procedure
https://github.com/cmss13-devs/cmss13/assets/140007537/cf9b4e5f-d675-4198-9feb-e33455ba140d
Changelog
:cl: add: new missile AIM-224B-C 'Widowmaker Custom' which allows for custom payload. imageadd: added AIM-224B-C 'Widowmaker Custom' sprites. /:cl:
I do not personally see a reason as to why we're re-adding what will basically be the fatty equilant.
That was really bad for xeno gameplay, and unfun to deal with due to the insane radius+explosive power and how much weeds/fortifications it could clear out.
github has fallen millions will not merge
thanks nanu for saving CM
I do not personally see a reason as to why we're re-adding what will basically be the fatty equilant.
That was really bad for xeno gameplay, and unfun to deal with due to the insane radius+explosive power and how much weeds/fortifications it could clear out.
But it has the same limits as the OT mortar shell. So if that really where a problem, you need to remove that as well. Because this is, at its core, just another way to use the OT shell.
https://github.com/cmss13-devs/cmss13/assets/140007537/f4c98ca9-4ea8-445b-b37a-03f9442822e2
the missile landing location is now telegraphed by a blinking laze for the entire time that it takes to land
Its limited by CAS dropship fabricator points, 600 points for each missile + you still have to fill it with chems.
The reaction limits for missile are the same as the OT shell, if that is a problem, then why is the OT shell fine?
It will be just as or even more telegraphed than mortar with the blinking dot light as shown in the video above. It being the only missile that telegraphs its position in such a way will make known to xenos that the explosion WILL likely be larger than normal.
I tested it, you can outrun the instakill radius as a boiler in 2 seconds
It is direct bombard only, you cannot chain multiple of them in a fire mission. You can have multiple of them in the same dropship and fire one after the other, but so can the mortar.
As another commenter pointed out, this is essentially a reskin of the OT shell that requires dropship points instead of metal to make.
This is worth atleast a test merge.
I would be up for helping with setting up dynamic balancing based on explosive amount as I have mentioned before on discord should this not be able to be merged for balance reasons.
This is just FATTY again except even better. At least cap the AoE significantly or make this an OB lol
base falloff increased to 150, meaning you can only get maximum effectiveness with custom research explosive chemicals
travel time decreased by 1 second (6 seconds total)
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself
Its really bad with 150 falloff, if you don't have research chemicals it's always better to run napalm or normal widowmaker (usable in FMs) due to the small radius it will has, however, lowering the falloff will just turn the missile into an OT shell, which is not an option.
So I can either keep it as is which means it will be noob bait unless you have research chemicals Or I can crank up the fire intensity and remove the star shape to make this viable as a mini incend OB, maybe 60 fire intensity? (for reference OB is 80 intensity)
majorly changed the explosion limits of the missile, explosion power toned down from 360 to 300 (same as widowmaker) falloff decreased to 90, fire intensity increased to 60 and fire radius increased to 9. star shape from fire removed
Keeping this as a purely explosive ordnance is not gonna work, I'd rather this have some sort of gimmick instead of just being the new fatty. Hoping to encourage players to use more fire instead of boom.
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself
I've been a bit dead recently so not up to date on how this is ingame currently but will take a further look when i hop on cm
Its pretty under-used, price may be too high for how effective it actually is
This is worth atleast a test merge.
Tested it ingame . aside from being insanely time consuming to make . the price is too high for what if offers . the explosion is REALLY mediocre compared to a normal rocket that costs almost the same. and the chemical cost is pretty much the same as a SADAR rocket or a mortar . in its current state is not worth making at all as an OT nor worth wasting a gun slot as PO
This is just FATTY again except even better. At least cap the AoE significantly or make this an OB lol
tested ingame . its worse than any rocket CAS has available and costs a lot too.
travel time reduced to 4 seconds falloff reduced to 60 price reduced to 350 points max volume increased to 300
now works with the demolition scanner
cause data fixed
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Conflicts have been resolved. A maintainer will review the pull request shortly.
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself
Closing until this can be in a state that Nanu feels their concerns for the DNM are resolved.
i miss this test merge and so do 'many' people
i miss this test merge and so do 'many' people
loopers is gone dude. This is gonna stay burryd unless someone picks it back up.