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(WIP) Yautja Weapon Gimmicks, Round Two

Open realforest2001 opened this issue 1 year ago • 12 comments

About the pull request

Work on giving Yautja Weapons gimmicks again.

Explain why it's good for the game

Work in Progress. Allows Yautja weapons to have some flair beyond being variably effective sticks.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

:cl: add: Yautja weapons now collect blood 'charges' for using their abilites. add: Combistick now requires two hits to throw instead of one, but can store up to two throws. add: Scythe now can perform an AOE attack similar to Ravager Eviscerate, after five successful hits. add: Chainwhip can now bind a target with chains, tying them to within three tiles of the Yautja. balance: Reduced the probability for combistick blocking from 2/3 hits to 1/3 balance: Repaired the 15% hardcap on yautja mask knock chance. code: Changed damage variables on smartdisc to use existing defines rather than raw numbers. /:cl:

To-do:

  • [x] Add binding to chainwhip
  • [ ] Make certain abilities decay over time if not used, to prevent hoarding attacks on lesser foes (such as with the chainwhip) for more dangerous opponents.
  • [ ] Consider abilities for the sword.

realforest2001 avatar Jan 06 '24 14:01 realforest2001

Just so you know the block chance you changed only applies to pounces, since that seems to be the only time "combistick" is set to true. For xeno slashes it uses: if(I.IsShield() && !istype(I, /obj/item/weapon/shield) && (prob(50 - round(damage / 3))))

Keep in mind "damage" is always sent as 0 (at least for xeno slashes) so currently block chance for slashes is 50%, this PR changes specifically changes pounce block chance from 2/3 to 1/3. Just figured I'd point this out since the changelog says you changed the % of "hits" that it blocks which isn't really true.

RenaRenaRe avatar Jan 06 '24 16:01 RenaRenaRe

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar Jan 07 '24 08:01 cm13-github

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar Jan 07 '24 16:01 cm13-github

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

github-actions[bot] avatar Jan 21 '24 01:01 github-actions[bot]

Had to force because my git was freaking out for some reason and wouldn't let me pull anything

realforest2001 avatar Feb 12 '24 20:02 realforest2001

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar Feb 21 '24 20:02 cm13-github

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar Apr 04 '24 11:04 cm13-github

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar May 14 '24 10:05 cm13-github

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar May 20 '24 19:05 cm13-github

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar May 28 '24 02:05 cm13-github

re-open when this isn't wip and no conflicts

hry-gh avatar Jul 09 '24 17:07 hry-gh

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar Sep 12 '24 13:09 cm13-github

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar Oct 15 '24 14:10 cm13-github

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

cmss13-ci[bot] avatar Oct 27 '24 00:10 cmss13-ci[bot]

pr has merge conflicts and hasn't been touched for a couple months, reopen when deconflicted and ready for review

hry-gh avatar Dec 15 '24 20:12 hry-gh