Remove unnecessary lobby xeno latejoin call
About the pull request
This PR removes an unnecessary call for late joining as a xeno from lobby. Some reason Harry thought that attempt_to_join_as_xeno returned a mob, and if that returned mob wasn't larva it would need a transfer_xeno call.
But there shouldn't be any behavior change from this change because returning FALSE would just trigger the observe message. Returning TRUE would attempt /datum/game_mode/proc/transfer_xeno(xeno_candidate, mob/living/carbon/xenomorph/new_xeno) where new_xeno is TRUE but that then wouldn't pass if(!xeno_candidate || !isxeno(new_xeno) || QDELETED(new_xeno)) so it would do nothing anyways.
Explain why it's good for the game
Less dead code.
Testing Photographs and Procedure
Screenshots & Videos
https://youtu.be/gx3yR95evIM
Changelog
No player facing changes.
Some reason Harry thought that attempt_to_join_as_xeno returned a mob, and if that returned mob wasn't larva it would need a transfer_xeno call.
just copypasta from the old lobby screen, i just get the diff