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[code bounty] venator

Open cuberound opened this issue 1 month ago • 2 comments

About the pull request

Spitter is at a fairly consistent spot despite the current faults of burn damage, but is one of the few castes that has no strain. This addition would offer players who want a strictly ranged focused approach a different gameplay style other than just shooting a single shot projectile while also offering a more dynamic playstyle to it.

Goals

Create a caste that relies more on coordinated wind-up abilities, that can switch between a highly offensive gameplay style that rewards risk or something more secure but more predictable.

Non-goals

Spitter but better, this caste should be the mid-range variant to the spitters more close range oriented gameplay style while allowing marines multiple chances to punish this strain whenever it plays too risky thus avoiding the situation the trapper strain currently finds itself in

Content

Venator Strain

General Stats:

Health: 500 Armor: 25 [ Explosive Armor: 20 ] Plasma: 600 [ Plasma Regen: 4.5 ] Slash damage: Min:20 | Max:25 Speed: 1.8 Evasion: 0

All abilities share their cooldowns with the exception being “Store Acid”

Corrosive spit | 11 Seconds Cooldown | Costs: 45 plasma | 8 Tile Range | Damage: 45 Burn | Activation Type: Toggle | Windup: 0.8 seconds

Leaves behind a pool of acid on the ground that greatly increases the damage of lingering acid as well as dealing 4 acid damage when per tick or when passing, spread across both feet. Applies lingering acid tier 1.

Acid Blob | 11 Seconds Cooldown | Costs: 65 plasma | 8 Tile Range | Damage: 25 Burn | Activation Type: Toggle | Windup: 1.2 seconds

Creates a X or + shaped acid pool zone on impact [ Randomly decided ], the pool of acid greatly increases the damage of lingering acid as well as dealing 4 acid damage per tick or when passing, spread across both feet. On a direct hit the zone becomes a 3x3 field and briefly stuns the marine [ 1.5 seconds ].

Enzymatic Breath | 11 Seconds Cooldown | Costs: 55 plasma | 5 Tile Range | Damage: 50 Burn [ 10 Burn per projectile ] | Projectile count: 5 | Activation Type: Toggle | Windup: 1 second

Shoots out a tight spread of acid projectiles, on hit they apply lingering acid tier 1. When a target is hit by two or more projectiles, apply lingering acid tier 2.

Store Acid | 5 Seconds Cooldown [ Ability | Costs: 150 plasma | Ability is locked for 4 seconds after using an offensive ability

Store up a charge up to a maximum of 5. Each charge reduces the spitter’s armor by 5. After an offensive ability is used, reduce the global cooldown to 1 second and remove a charge.

Explain why it's good for the game

new strain

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

:cl: cuberound, datimesmog add: venator spitter strain /:cl:

cuberound avatar Nov 14 '25 12:11 cuberound

it appears to have a little too much AOE for a T2, is there like a downside?. not even t3 have 3x3 stuns at range

Diegoflores31 avatar Nov 14 '25 13:11 Diegoflores31

it appears to have a little too much AOE for a T2, is there like a downside?. not even t3 have 3x3 stuns at range

the stun is only direct, I will create contrib project for this soon ish to better adress concerns, it is in almoust working form, so you can give it a try

cuberound avatar Nov 14 '25 16:11 cuberound

This pull request has conflicts, please resolve those before we can evaluate the pull request.

cm13-github avatar Dec 09 '25 23:12 cm13-github

Conflicts have been resolved. A maintainer will review the pull request shortly.

cm13-github avatar Dec 10 '25 13:12 cm13-github