[code bounty] venator
About the pull request
Spitter is at a fairly consistent spot despite the current faults of burn damage, but is one of the few castes that has no strain. This addition would offer players who want a strictly ranged focused approach a different gameplay style other than just shooting a single shot projectile while also offering a more dynamic playstyle to it.
Goals
Create a caste that relies more on coordinated wind-up abilities, that can switch between a highly offensive gameplay style that rewards risk or something more secure but more predictable.
Non-goals
Spitter but better, this caste should be the mid-range variant to the spitters more close range oriented gameplay style while allowing marines multiple chances to punish this strain whenever it plays too risky thus avoiding the situation the trapper strain currently finds itself in
Content
Venator Strain
General Stats:
Health: 500 Armor: 25 [ Explosive Armor: 20 ] Plasma: 600 [ Plasma Regen: 4.5 ] Slash damage: Min:20 | Max:25 Speed: 1.8 Evasion: 0
All abilities share their cooldowns with the exception being “Store Acid”
Corrosive spit | 11 Seconds Cooldown | Costs: 45 plasma | 8 Tile Range | Damage: 45 Burn | Activation Type: Toggle | Windup: 0.8 seconds
Leaves behind a pool of acid on the ground that greatly increases the damage of lingering acid as well as dealing 4 acid damage when per tick or when passing, spread across both feet. Applies lingering acid tier 1.
Acid Blob | 11 Seconds Cooldown | Costs: 65 plasma | 8 Tile Range | Damage: 25 Burn | Activation Type: Toggle | Windup: 1.2 seconds
Creates a X or + shaped acid pool zone on impact [ Randomly decided ], the pool of acid greatly increases the damage of lingering acid as well as dealing 4 acid damage per tick or when passing, spread across both feet. On a direct hit the zone becomes a 3x3 field and briefly stuns the marine [ 1.5 seconds ].
Enzymatic Breath | 11 Seconds Cooldown | Costs: 55 plasma | 5 Tile Range | Damage: 50 Burn [ 10 Burn per projectile ] | Projectile count: 5 | Activation Type: Toggle | Windup: 1 second
Shoots out a tight spread of acid projectiles, on hit they apply lingering acid tier 1. When a target is hit by two or more projectiles, apply lingering acid tier 2.
Store Acid | 5 Seconds Cooldown [ Ability | Costs: 150 plasma | Ability is locked for 4 seconds after using an offensive ability
Store up a charge up to a maximum of 5. Each charge reduces the spitter’s armor by 5. After an offensive ability is used, reduce the global cooldown to 1 second and remove a charge.
Explain why it's good for the game
new strain
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the <details> tags.
Changelog
:cl: cuberound, datimesmog add: venator spitter strain /:cl:
it appears to have a little too much AOE for a T2, is there like a downside?. not even t3 have 3x3 stuns at range
it appears to have a little too much AOE for a T2, is there like a downside?. not even t3 have 3x3 stuns at range
the stun is only direct, I will create contrib project for this soon ish to better adress concerns, it is in almoust working form, so you can give it a try
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Conflicts have been resolved. A maintainer will review the pull request shortly.