pyovr
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Python bindings for Oculus Rift virtual reality SDK
I need to be able to set OVRInit Params in my code, since I use the OpenGL render. Can anyone help? Thanks in advance.
Hello! First of all, thanks for all you've done! I'm trying to run the pygame example but I'm getting the following error, I don't know what could be the problem,...
Hi there, Trying to get pyovr to work with pyglet (we've got a lot of pyglet-dependent code and don't want to start again for pygame/glfw) and falling over at the...
I am trying to start example of code from main page. Is Oculus Runtime 1.3 installed on this machine? Traceback (most recent call last): File "D:\Georgy2\mypyscripts\ovr02.py", line 3, in import...
Is Matrix4f a 4x4 or a 1x16 container? - 4x4 seems semantically correct. - We already want to use methods like glLoadMatrixf(), that want a flat list of 16 numbers.
I commented out the 64-bit specific padding members of the ovr structs, because I had trouble thinking how to express it compactly, plus I am not testing 64-bit python at...