Colin Basnett
Colin Basnett
I'm going to close this as I've received no response and it is not planned.
There are two separate issues here, though they are related. 1. A player moving in-between positions does not deactivate the animation drivers, causing the player to end up in a...
Another odd thing that happens when the bug is is originally "primed" to occur (during step 6), is that the animation drivers states are not changed during the position change...
This was closed by simply side-stepping them for now.
We think this has to do with a missing animation on the Breda MG.
This wasn't witnessed in the October test, so I'm going to close this for now, especially since we have no reliable reproduction steps.
This was added in v12.0.0.
@van-sprundel This is a good idea and there is some clean-up that needs to be done around the operators interface anyways. I will try to get this into the next...
Implemented in fffecd8c7f9988ddc0a1bfa61cffd92c2c7fdce1. The interface will be to use: `bpy.ops.psa.import_all(filepath='./your_file.psa')`. If you would like to try it now, you can install the add-on from this .zip file: [io_scene_psk_psa-master-fffecd8c7f9988ddc0a1bfa61cffd92c2c7fdce1.zip](https://github.com/user-attachments/files/18461004/io_scene_psk_psa-master-fffecd8c7f9988ddc0a1bfa61cffd92c2c7fdce1.zip)
@van-sprundel Have you had a chance to try this out?