Results 38 comments of clyf

Will do. See new UI/UX for sync strikes: 1. Launch command + hold CTRL to initialize sync strike 2. Launch command + hold CTRL + click existing sync strike to...

Can't confidently say that, no. There's a lot of new UI and backend machinery that needs a shakedown before I can say yes.

1. Feature ready but needs testing/shakedown before being unleashed 2. Firing data tables are out of date

I'll take a swing at it.

https://github.com/FAForever/fa/pull/6110

I think two values by default (Experience and MassValueKilled) is probably a UI hazard, but some way of accessing total mass killed seems very reasonable. The overhead of tracking that...

A grind with an unsatisfying conclusion, but it's done: https://github.com/FAForever/fa/pull/6163/files

https://github.com/FAForever/fa/pull/6091 1. Veterancy distributed between multiple units as you would expect. 2. Actual killcount is attributed to the unit that deals the killing blow (so a submarine could end up...

What if instead of hiding the mesh you just spawn an additional prop with the invisible shader? So parent tree group goes away, new invisible reclaim entity appears from the...