Clark
Clark
Hey @tomnolan :-)! It is already possible to set a Y-level threshold with `-y` or `--limity`.
> What is a "Save Hold"? `save hold`, `save query` and `save resume` are Bedrock Server commands allowing to pause modifications to the worlds database files, ultimately enabling to copy...
Any news on this? I know this request is already a coupe lof years old, but it would still be amazing to apply textures!
Hey! I would also recommend going with PapyrusCS honestly 🙂. I'm mainly focusing on joining forces with @mjungnickel18 and his work with PapyrusCS because it is definitely the main and...
_Small update_: Rendering on Windows works now with the new bindings added in https://github.com/clarkx86/papyrusjs/commit/d503529cd688b56fc7e088e91afbdaf856df2bc4, but it's suuuper slow (60 cp/s instead of 300 cp/s on my system), due to the...
Hey @emerysteele! Thanks four your report! Can you attach your Minecraft world so I can investiage this further :)? Thank you and have a good start into the week :-)!
The issue seems to be resolved with the latest changes in [`master`](https://github.com/clarkx86/papyrusjs/tree/4c5a7800d33a3a5a77ed577e9d5d449c84f9bdeb) and I was able to successfully render @emerysteele's map. I will release a new build in the following...
[`v1.1.0-alpha`](https://github.com/clarkx86/papyrusjs/releases/tag/v1.1.0-alpha) just released! Please let me know if this has resolved the issue! Thanks :-)
Thanks again for reporting 🙂! I will investigate- & implement a way of preventing this! Normally vellum won't (and shouldn't) start a render task if a backup task is already...
Thanks for reporting and sorry for the late answer. I will have a look at what's causing this and push a fix asap! This could possibly already be resolved with...