Results 32 comments of Christian Lee Seibold

You're right, sorry. SDL2_framerate.h is in fact in sdl2-gfx and not sdl2. I don't understand why it compiled before then when I was building everything in the manifest.

According to this issue, it seems to be a problem related to pkg-config: https://github.com/veandco/go-sdl2/issues/565

> probably because it doesn't check for the SDL2_gfx package separately and they end up all in the same prefix Makes sense. Thanks. *sigh*

I'm going to fix the metainfo stuff first and then I'll come back to this gfx problem and see what I can do.

I think I'm getting it to build by using CGO_CFLAGS and putting in that pkg-config command. Thanks for your help @hfiguiere ! Just waiting for this compile to finish to...

Ok, so this is the issue I'm getting now: ``` /usr/lib/sdk/golang/pkg/tool/linux_amd64/link: running gcc failed: exit status 1 /usr/lib/gcc/x86_64-unknown-linux-gnu/13.2.0/../../../../x86_64-unknown-linux-gnu/bin/ld: cannot find -lSDL2_gfx: No such file or directory ``` When using this...

@hfiguiere Thanks you, thank you, thank you. You saved me hours of trying to figure out how to fix this!

I believe I've solved all of the issues that were raised and it now builds according to my local test.

bot, build to.us.scrollprotocol.Profectus

The x86_64 build succeeded, but the Aarch64 bulid failed. If I could get help on this, that would be appreciated. Here's the error, seems to be when trying to build...