Alexis Sellier
Alexis Sellier
> @cloudhead, did the changes you mentioned, can you have a look? Yup, we're getting there! Don't forget to fix the examples when you've finalized the library code.
Additionally, https://github.com/cloudhead/rgx/pull/19#discussion_r420379790 was not addressed properly.
I actually had this planned a while ago, and was thinking of doing something like `Shape::Polygon(Vec)`, but it does get a bit complicated with fill/outline/etc. as you say, and it's...
Hmmm yeah `TopLeft` and `BottomLeft` appear to be swapped. If you use a top-left origin, I think it's expected to have the sprite flipped, since your rectangle's height is downwards...
Basically this should fix it, but I need to check whether the error is perhaps in the conversion to `Matrix4`, as you suggested. ```diff diff --git a/src/kit/mod.rs b/src/kit/mod.rs index 9116518..594ea65...
We did exactly this (the XNA way) for the `shape2d` pipeline, so should be pretty easy to port over to `sprite2d`. It is planned, but I don't know when it'll...
For reference: https://github.com/cloudhead/rgx/pull/10
Amazing! Looking forward to seeing these changes.
Yeah I've been thinking about this. Exposing `Device` is not a problem - my only concern would be to not introduce too many new dependencies.