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many of my previous .wav files are no longer working

Open DaBigBoy opened this issue 4 years ago • 8 comments

I recently made a song using primarily vox glitch modules and when I downloaded the most recent update for the modules many of my .wav files will no longer open. I used the .wav files in other samples in VCV and they play with no issue. Some samples will load but the majority fail to load, I have even redownloaded but still face this issue.

DaBigBoy avatar Jun 26 '20 20:06 DaBigBoy

Hello! Could you check the sample rate of those .wav files? I recently replaced the c++ library responsible for loading the .wav files and may have noticed the same thing myself. The newer audio library supports up to 24 bit .wav files (8, 16 or 24-bit audio files). Let me know how it goes. If that's not the issue, could you email me one of your .wav files to test with?

If the C++ library is deficient, I'll either try to contribute to the repository to fix it or I'll have to switch (again!!) to a new library. I won't abandon you. :-)

clone45 avatar Jun 26 '20 21:06 clone45

I've looked through my .wavs and the ones I was using in the previous version of the vox glitch modules were higher than 24bit. Thanks for point out the new sample rate to me though so I know what to download my next samples at!!

On Fri, Jun 26, 2020, 4:12 PM Bret Truchan [email protected] wrote:

Hello! Could you check the sample rate of those .wav files? I recently replaced the c++ library responsible for loading the .wav files and may have noticed the same thing myself. The newer audio library supports up to 24 bit .wav files (8, 16 or 24-bit audio files). Let me know how it goes. If that's not the issue, could you email me one of your .wav files to test with?

If the C++ library is deficient, I'll either try to contribute to the repository to fix it or I'll have to switch (again!!) to a new library. I won't abandon you. :-)

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/clone45/voxglitch/issues/60#issuecomment-650403660, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQC32VNAAHYN5II566OF55LRYUFKDANCNFSM4OJVBIXQ .

DaBigBoy avatar Jun 26 '20 22:06 DaBigBoy

You're very welcome! I've placed a request to author's github repo asking if higher bit rates could can be supported:

https://github.com/adamstark/AudioFile/issues/29

Thank you for being willing to work around it for now!

If you're using Windows, I highly recommend Wavosaur (https://www.wavosaur.com/) for converting file formats. It includes a batch processing tool that's really handy for converting a lot of files. (see: https://www.wavosaur.com/tutorials/how-to-batch-process.php)

Cheers, Bret

clone45 avatar Jun 26 '20 23:06 clone45

Here is a sample I used in the recording I made, it is 2304 kbps but won't play in the vox glitch modules.

On Fri, Jun 26, 2020 at 6:05 PM Bret Truchan [email protected] wrote:

You're very welcome! I'll add a request to the author's github repo asking if higher bit rates could could supported. Thank you for being willing to work around it for now!

If you're using Windows, I highly recommend Wavosaur ( https://www.wavosaur.com/) for converting file formats. It includes a batch processing tool that's really handy for converting a lot of files. (see: https://www.wavosaur.com/tutorials/how-to-batch-process.php)

Cheers, Bret

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/clone45/voxglitch/issues/60#issuecomment-650441908, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQC32VNQWOZDJIUNMSBRWLLRYUSTZANCNFSM4OJVBIXQ .

DaBigBoy avatar Jun 26 '20 23:06 DaBigBoy

The sample doesn't seem to have been attached to the message in Github. Could you please email it to me at [email protected]?

clone45 avatar Jun 26 '20 23:06 clone45

Quick update to this ticket. The author of AudioFile.h fixed the inability to load samples like this one. Once he releases it, I'll make sure to publish a new build of my modules containing the bug fix.

clone45 avatar Jul 03 '20 20:07 clone45

The problem seems still existing. 😟 I've downloaded a free sample pack from GOLDBABY. Especially the "Blofeld Drums" pack. I've extracted the whole package in a folder and tried to load the fist file "BD_Blofeld_001.wav" int o the first slot of your amazing GROOVEBOX module. The file won't be played.

Concluding that the problem might have something to do with the bit rate, I converted the file to a 16-bit WAV file and saved it in a different folder. As soon as I load the 16-bit version into the GROOVEBOX, everything works fine.

I analyzed and compared the two files using the soxi tool under LINUX:

soxi ./Blofeld_Drums_Samples/BD_Blofeld_001.wav 

Input File     : './Blofeld_Drums_Samples/BD_Blofeld_001.wav'
Channels       : 1
Sample Rate    : 44100
Precision      : 24-bit
Duration       : 00:00:00.60 = 26510 samples = 45.085 CDDA sectors
File Size      : 82.7k
Bit Rate       : 1.10M
Sample Encoding: 24-bit Signed Integer PCM
soxi ./Blofeld_Drums_Samples/16-bit/BD_Blofeld_001.wav 

Input File     : './Blofeld_Drums_Samples/16-bit/BD_Blofeld_001.wav'
Channels       : 1
Sample Rate    : 44100
Precision      : 16-bit
Duration       : 00:00:00.60 = 26510 samples = 45.085 CDDA sectors
File Size      : 53.1k
Bit Rate       : 706k
Sample Encoding: 16-bit Signed Integer PCM

If you want, I can email both files to you.

BMuXBeats avatar Jun 22 '24 12:06 BMuXBeats

Sure, can you email the samples to me at [email protected]? I'll run some tests. I'm not current making updates to the code... I'm too busy at the moment, but do hope to return to it soon!

clone45 avatar Jun 22 '24 16:06 clone45