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Ghosts CPU usage

Open therealkitman opened this issue 2 years ago • 3 comments

When I run Ghosts 2.26.1 with an LFO controlling the Playback position the CPU usage is ok.

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But if I decide to let the Jitter button take over the CPU goes up - in my mind - quite a lot. Is this an issue? image

Thanks.

therealkitman avatar Feb 03 '23 00:02 therealkitman

That's an interesting find! Give me some time and I'll try to address this. My initial thought is that the random number generator is taking a lot of CPU time. (That might sound obvious!) I'll update this once I have a solution implemented!

clone45 avatar Feb 03 '23 01:02 clone45

Oh - PS: I highly recommend trying more complex signals to control the starting position other than an LFO. Mixing multiple LFOs and/or VCOs together produces some cool results!

clone45 avatar Feb 03 '23 01:02 clone45

Mixing multiple LFOs and/or VCOs together produces some cool results!

Madness ensues!!!! Love it! :+1:

therealkitman avatar Feb 03 '23 03:02 therealkitman