Chris Lockfort

Results 55 comments of Chris Lockfort

Demos is working on the integration in-game, I've been working on a new API. (Most of the read-only calls are already done... https://github.com/clockfort/achievements-api2/blob/master/docs/API.md) I need to put a system for...

Hey @stphndemos how far did you get with this? We're starting up weekly active dev again, and I/someone will be pushing in DB-touching code soon.

I have written and done nothing and I'm a terrible person

You can either use: - My JSON REST API for achievements (not guaranteed to have enough API calls to finish your work necessary to do this) https://github.com/clockfort/achievements-api2/blob/master/docs/API.md ... but I...

_shrug_ well, all of the harder type-system haskell is done for you already. So there's that. Try standing up a achievements-api instance pointed at CSH's mysql; you should just be...

Oooh, that is true, since the random number generator has constant output now. That'd be pretty swell.

maybe error handling on the db connection?

If you're going to do that, might as well add a monster named Urgot :-P

![image](https://user-images.githubusercontent.com/57031/86334869-9987ed00-bc02-11ea-93c8-ec814a400829.png) incorrect black bars at 3840x2160 as well (see bottom of image); though, wrong in a different way than the original issue poster. The same issue seems to happen to...